Блок A2g — Модули изометрического цеха

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iso_lift
Модуль цеха: двухстоечный подъёмник
iso_lift
промпт
2d game asset for an isometric scene, drawn in the same illustrated style as the game backgrounds: clean confident lineart, soft cel shading with warm bounce light, muted workshop palette of steel blue, warm grey concrete and red accents, strict isometric projection seen from above at thirty five degrees, the same angle for every object in the set, one single object centred in the frame, standing upright on its own base, no ground plane, no floor tile, no cast shadow, the object spans about eighty percent of the frame and leaves an even margin on all sides, every pixel that is not the object is filled with the same saturated pure magenta #FF00FF, a chroma key screen, never white and never grey, no gradient and no glow, sharp focus, a two-post car lift standing empty: two tall steel columns joined at the floor by a low cross beam, four swing arms with rubber pads folded down low, steel blue paint with yellow safety markings on the arms, hydraulic hoses and a control box on the near column, worn scuffs at the base. Avoid: child, teen, teenager, underage, loli, petite child body, flat chest, school uniform, watermark, signature, text, logo, blurry, jpeg artifacts, lowres, duplicate, perspective view, eye level camera, top down view straight from above, front view, photorealistic, 3d render, cgi, floor, ground, tiles under the object, cast shadow, scene, room, walls around the object, several objects, people, characters, cars, text, letters, watermark, white background, grey background, magenta or pink on the object, glow around the silhouette, cropped edges, car on the lift, raised platform, scissor lift, single post, floor tiles under it.
upscale
upscale
iso_shelf
Модуль цеха: стеллаж с деталями
iso_shelf
промпт
2d game asset for an isometric scene, drawn in the same illustrated style as the game backgrounds: clean confident lineart, soft cel shading with warm bounce light, muted workshop palette of steel blue, warm grey concrete and red accents, strict isometric projection seen from above at thirty five degrees, the same angle for every object in the set, one single object centred in the frame, standing upright on its own base, no ground plane, no floor tile, no cast shadow, the object spans about eighty percent of the frame and leaves an even margin on all sides, every pixel that is not the object is filled with the same saturated pure magenta #FF00FF, a chroma key screen, never white and never grey, no gradient and no glow, sharp focus, a tall steel shelving rack with four shelves packed with cardboard parts boxes, stacked oil cans, a coil of hose and loose spare parts, a few boxes red and orange, the frame grey steel, slightly worn. Avoid: child, teen, teenager, underage, loli, petite child body, flat chest, school uniform, watermark, signature, text, logo, blurry, jpeg artifacts, lowres, duplicate, perspective view, eye level camera, top down view straight from above, front view, photorealistic, 3d render, cgi, floor, ground, tiles under the object, cast shadow, scene, room, walls around the object, several objects, people, characters, cars, text, letters, watermark, white background, grey background, magenta or pink on the object, glow around the silhouette, cropped edges, empty shelves, glass cabinet, wooden bookcase, shop display, floor tiles under it.
upscale
upscale
iso_bench
Модуль цеха: верстак
iso_bench
промпт
2d game asset for an isometric scene, drawn in the same illustrated style as the game backgrounds: clean confident lineart, soft cel shading with warm bounce light, muted workshop palette of steel blue, warm grey concrete and red accents, strict isometric projection seen from above at thirty five degrees, the same angle for every object in the set, one single object centred in the frame, standing upright on its own base, no ground plane, no floor tile, no cast shadow, the object spans about eighty percent of the frame and leaves an even margin on all sides, every pixel that is not the object is filled with the same saturated pure magenta #FF00FF, a chroma key screen, never white and never grey, no gradient and no glow, sharp focus, a heavy workbench with a scarred wooden top, a bench vice bolted at one end, drawers and a lower shelf with boxes, hand tools and a rag scattered on the top, steel frame. Avoid: child, teen, teenager, underage, loli, petite child body, flat chest, school uniform, watermark, signature, text, logo, blurry, jpeg artifacts, lowres, duplicate, perspective view, eye level camera, top down view straight from above, front view, photorealistic, 3d render, cgi, floor, ground, tiles under the object, cast shadow, scene, room, walls around the object, several objects, people, characters, cars, text, letters, watermark, white background, grey background, magenta or pink on the object, glow around the silhouette, cropped edges, shop counter, kitchen table, empty clean bench, floor tiles under it.
upscale
upscale
iso_wall_tools
Модуль цеха: стена с пегбордом
iso_wall_tools
промпт
2d game asset for an isometric scene, drawn in the same illustrated style as the game backgrounds: clean confident lineart, soft cel shading with warm bounce light, muted workshop palette of steel blue, warm grey concrete and red accents, strict isometric projection seen from above at thirty five degrees, the same angle for every object in the set, one single object centred in the frame, standing upright on its own base, no ground plane, no floor tile, no cast shadow, the object spans about eighty percent of the frame and leaves an even margin on all sides, every pixel that is not the object is filled with the same saturated pure magenta #FF00FF, a chroma key screen, never white and never grey, no gradient and no glow, sharp focus, a straight wall segment for an isometric tileset, its left and right ends cut off flat and square so identical segments can stand side by side without a seam, the wall runs along one isometric axis, the wall is plaster above a red painted dado, with a pegboard hung with wrenches, sockets and pliers, a coiled air hose on a hook and a small shelf of cans. Avoid: child, teen, teenager, underage, loli, petite child body, flat chest, school uniform, watermark, signature, text, logo, blurry, jpeg artifacts, lowres, duplicate, perspective view, eye level camera, top down view straight from above, front view, photorealistic, 3d render, cgi, floor, ground, tiles under the object, cast shadow, scene, room, walls around the object, several objects, people, characters, cars, text, letters, watermark, white background, grey background, magenta or pink on the object, glow around the silhouette, cropped edges, corner of a room, two walls meeting, window, door, floor in front of it.
upscale
upscale
iso_wall_window
Модуль цеха: стена с окнами
iso_wall_window
промпт
2d game asset for an isometric scene, drawn in the same illustrated style as the game backgrounds: clean confident lineart, soft cel shading with warm bounce light, muted workshop palette of steel blue, warm grey concrete and red accents, strict isometric projection seen from above at thirty five degrees, the same angle for every object in the set, one single object centred in the frame, standing upright on its own base, no ground plane, no floor tile, no cast shadow, the object spans about eighty percent of the frame and leaves an even margin on all sides, every pixel that is not the object is filled with the same saturated pure magenta #FF00FF, a chroma key screen, never white and never grey, no gradient and no glow, sharp focus, a straight wall segment for an isometric tileset, its left and right ends cut off flat and square so identical segments can stand side by side without a seam, the wall runs along one isometric axis, the wall is plaster above a red painted dado, with two high industrial windows of cold blue evening glass in steel frames, a conduit pipe running under them. Avoid: child, teen, teenager, underage, loli, petite child body, flat chest, school uniform, watermark, signature, text, logo, blurry, jpeg artifacts, lowres, duplicate, perspective view, eye level camera, top down view straight from above, front view, photorealistic, 3d render, cgi, floor, ground, tiles under the object, cast shadow, scene, room, walls around the object, several objects, people, characters, cars, text, letters, watermark, white background, grey background, magenta or pink on the object, glow around the silhouette, cropped edges, corner of a room, two walls meeting, door, pegboard, floor in front of it.
upscale
upscale
iso_shutter
Модуль цеха: стена с роллетой седьмого бокса
iso_shutter
промпт
2d game asset for an isometric scene, drawn in the same illustrated style as the game backgrounds: clean confident lineart, soft cel shading with warm bounce light, muted workshop palette of steel blue, warm grey concrete and red accents, strict isometric projection seen from above at thirty five degrees, the same angle for every object in the set, one single object centred in the frame, standing upright on its own base, no ground plane, no floor tile, no cast shadow, the object spans about eighty percent of the frame and leaves an even margin on all sides, every pixel that is not the object is filled with the same saturated pure magenta #FF00FF, a chroma key screen, never white and never grey, no gradient and no glow, sharp focus, a straight wall segment for an isometric tileset, its left and right ends cut off flat and square so identical segments can stand side by side without a seam, the wall runs along one isometric axis, the wall is plaster above a red painted dado, with a closed corrugated metal roller shutter set into it, a padlock hasp at the bottom, a dusty lamp above the shutter, faint rust streaks. Avoid: child, teen, teenager, underage, loli, petite child body, flat chest, school uniform, watermark, signature, text, logo, blurry, jpeg artifacts, lowres, duplicate, perspective view, eye level camera, top down view straight from above, front view, photorealistic, 3d render, cgi, floor, ground, tiles under the object, cast shadow, scene, room, walls around the object, several objects, people, characters, cars, text, letters, watermark, white background, grey background, magenta or pink on the object, glow around the silhouette, cropped edges, open shutter, garage door standing open, corner of a room, window, floor in front of it.
upscale
upscale
iso_tyres
Модуль цеха: стопка шин
iso_tyres
промпт
2d game asset for an isometric scene, drawn in the same illustrated style as the game backgrounds: clean confident lineart, soft cel shading with warm bounce light, muted workshop palette of steel blue, warm grey concrete and red accents, strict isometric projection seen from above at thirty five degrees, the same angle for every object in the set, one single object centred in the frame, standing upright on its own base, no ground plane, no floor tile, no cast shadow, the object spans about eighty percent of the frame and leaves an even margin on all sides, every pixel that is not the object is filled with the same saturated pure magenta #FF00FF, a chroma key screen, never white and never grey, no gradient and no glow, sharp focus, a stack of five worn car tyres piled slightly askew, one leaning against the stack, dusty black rubber with grey sidewall lettering worn away. Avoid: child, teen, teenager, underage, loli, petite child body, flat chest, school uniform, watermark, signature, text, logo, blurry, jpeg artifacts, lowres, duplicate, perspective view, eye level camera, top down view straight from above, front view, photorealistic, 3d render, cgi, floor, ground, tiles under the object, cast shadow, scene, room, walls around the object, several objects, people, characters, cars, text, letters, watermark, white background, grey background, magenta or pink on the object, glow around the silhouette, cropped edges, new glossy tyres, tyres on rims, single tyre, floor tiles under it.
upscale
upscale
iso_trolley
Модуль цеха: тележка с инструментом
iso_trolley
промпт
2d game asset for an isometric scene, drawn in the same illustrated style as the game backgrounds: clean confident lineart, soft cel shading with warm bounce light, muted workshop palette of steel blue, warm grey concrete and red accents, strict isometric projection seen from above at thirty five degrees, the same angle for every object in the set, one single object centred in the frame, standing upright on its own base, no ground plane, no floor tile, no cast shadow, the object spans about eighty percent of the frame and leaves an even margin on all sides, every pixel that is not the object is filled with the same saturated pure magenta #FF00FF, a chroma key screen, never white and never grey, no gradient and no glow, sharp focus, a red rolling tool cabinet on castors, drawers slightly ajar, a tray of hand tools and a coffee mug on top, chipped paint at the corners. Avoid: child, teen, teenager, underage, loli, petite child body, flat chest, school uniform, watermark, signature, text, logo, blurry, jpeg artifacts, lowres, duplicate, perspective view, eye level camera, top down view straight from above, front view, photorealistic, 3d render, cgi, floor, ground, tiles under the object, cast shadow, scene, room, walls around the object, several objects, people, characters, cars, text, letters, watermark, white background, grey background, magenta or pink on the object, glow around the silhouette, cropped edges, shopping cart, filing cabinet, clean new cabinet, floor tiles under it.
upscale
upscale
iso_compressor
Модуль цеха: компрессор
iso_compressor
промпт
2d game asset for an isometric scene, drawn in the same illustrated style as the game backgrounds: clean confident lineart, soft cel shading with warm bounce light, muted workshop palette of steel blue, warm grey concrete and red accents, strict isometric projection seen from above at thirty five degrees, the same angle for every object in the set, one single object centred in the frame, standing upright on its own base, no ground plane, no floor tile, no cast shadow, the object spans about eighty percent of the frame and leaves an even margin on all sides, every pixel that is not the object is filled with the same saturated pure magenta #FF00FF, a chroma key screen, never white and never grey, no gradient and no glow, sharp focus, a horizontal air compressor: a blue cylindrical receiver tank on short legs with a motor and pressure gauges on top, a coiled air hose lying beside it. Avoid: child, teen, teenager, underage, loli, petite child body, flat chest, school uniform, watermark, signature, text, logo, blurry, jpeg artifacts, lowres, duplicate, perspective view, eye level camera, top down view straight from above, front view, photorealistic, 3d render, cgi, floor, ground, tiles under the object, cast shadow, scene, room, walls around the object, several objects, people, characters, cars, text, letters, watermark, white background, grey background, magenta or pink on the object, glow around the silhouette, cropped edges, generator, water heater, engine on a stand, floor tiles under it.
upscale
upscale
iso_lamp
Модуль цеха: подвесная лампа
iso_lamp
промпт
2d game asset for an isometric scene, drawn in the same illustrated style as the game backgrounds: clean confident lineart, soft cel shading with warm bounce light, muted workshop palette of steel blue, warm grey concrete and red accents, strict isometric projection seen from above at thirty five degrees, the same angle for every object in the set, one single object centred in the frame, standing upright on its own base, no ground plane, no floor tile, no cast shadow, the object spans about eighty percent of the frame and leaves an even margin on all sides, every pixel that is not the object is filled with the same saturated pure magenta #FF00FF, a chroma key screen, never white and never grey, no gradient and no glow, sharp focus, a single industrial pendant lamp hanging on a cord: an enamelled metal shade with a warm glowing bulb inside, a short length of cord above it. Avoid: child, teen, teenager, underage, loli, petite child body, flat chest, school uniform, watermark, signature, text, logo, blurry, jpeg artifacts, lowres, duplicate, perspective view, eye level camera, top down view straight from above, front view, photorealistic, 3d render, cgi, floor, ground, tiles under the object, cast shadow, scene, room, walls around the object, several objects, people, characters, cars, text, letters, watermark, white background, grey background, magenta or pink on the object, glow around the silhouette, cropped edges, lamp post, table lamp, chandelier, ceiling around it, floor under it.
upscale
upscale