Блок 0 — Иконки деталей

круг 6 · все блоки 51 из 51замечаний: 1

ЭТАЛОН — ЦВЕТ ЕСТЬ МЕТКА ЦЕПОЧКИ

Болт — тир 1
Ключ — тир 2
Колесо — тир 3

ОБЩИЕ ЗАМЕЧАНИЯ ПО БЛОКУ

mot_ignwarm orange
mot_ign_t1
mot_ign · Свеча
mot_ign_t1
промпт
stylized 3D game asset render of a spark plug with an off-white ceramic insulator in a muted tone, all parts strictly coaxial on one straight axis: hex nut, body and threads perfectly aligned, nothing skewed, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is warm orange #e8763a: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: a single small part, occupying about 55% of the frame, clean readable silhouette, matte finish, no emissive glow.
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before_bg
round3_before
round3_before
round2_before
round2_before
round1
round1
mot_ign_t2
mot_ign · Катушка
mot_ign_t2
промпт
stylized 3D game asset render of an ignition coil pack with rubber boot and connector, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is warm orange #e8763a: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the middle tier of the chain — either a sub-assembly of joined parts or one larger single component, visibly bigger and more complex than tier 1, occupying about 65% of the frame, no emissive glow.
before_bg
before_bg
round1
round1
mot_ign_t3
mot_ign · Модуль зажигания
mot_ign_t3
промпт
stylized 3D game asset render of a full ignition module with four coil towers and a single connector plug, no ignition leads and no loose cables, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is warm orange #e8763a: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the complete unit, hero framing at about 75% of the frame, the most detailed object of the three, visibly incorporating the parts of the earlier tiers of this chain so the merge reads at a glance, thin cool blue #4da6ff rim light along the upper contour.
before_bg
before_bg
round2_before
round2_before
round1
round1
mot_pistdeep red
mot_pist_t1
mot_pist · Поршень
mot_pist_t1
промпт
stylized 3D game asset render of an engine piston, the skirt painted and the crown left as bare heat-stained metal, the wrist pin fully inside the piston with nothing protruding sideways, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is deep red #c8402f: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: a single small part, occupying about 55% of the frame, clean readable silhouette, matte finish, no emissive glow.
before_bg
before_bg
round2_before
round2_before
round1
round1
mot_pist_t2
mot_pist · Поршневая группа
mot_pist_t2
промпт
stylized 3D game asset render of a piston and connecting rod assembly joined at the pin, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is deep red #c8402f: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the middle tier of the chain — either a sub-assembly of joined parts or one larger single component, visibly bigger and more complex than tier 1, occupying about 65% of the frame, no emissive glow.
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before_bg
round1
round1
mot_pist_t3
mot_pist · Коленвал
mot_pist_t3
промпт
stylized 3D game asset render of a crankshaft with counterweights and journals, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is deep red #c8402f: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the complete unit, hero framing at about 75% of the frame, the most detailed object of the three, visibly incorporating the parts of the earlier tiers of this chain so the merge reads at a glance, thin cool blue #4da6ff rim light along the upper contour.
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before_bg
round1
round1
mot_fuelamber yellow
mot_fuel_t1
mot_fuel · Форсунка
mot_fuel_t1
промпт
stylized 3D game asset render of a fuel injector nozzle with o-rings, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is amber yellow #e0a92b: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: a single small part, occupying about 55% of the frame, clean readable silhouette, matte finish, no emissive glow.
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before_bg
round1
round1
mot_fuel_t2
mot_fuel · Топливная рейка
mot_fuel_t2
промпт
stylized 3D game asset render of a fuel rail with four injectors mounted, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is amber yellow #e0a92b: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the middle tier of the chain — either a sub-assembly of joined parts or one larger single component, visibly bigger and more complex than tier 1, occupying about 65% of the frame, no emissive glow.
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before_bg
round1
round1
mot_fuel_t3
mot_fuel · Топливный насос
mot_fuel_t3
промпт
stylized 3D game asset render of an in-tank fuel pump module: a cylindrical electric pump body held in a bracket cage, an electrical connector on top and a flexible fuel hose running out of its lower end, no flat plate and no mesh pad at the bottom, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is amber yellow #e0a92b: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the complete unit, hero framing at about 75% of the frame, the most detailed object of the three, visibly incorporating the parts of the earlier tiers of this chain so the merge reads at a glance, thin cool blue #4da6ff rim light along the upper contour.
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before_bg
round4_before
round4_before
round3_before
round3_before
round2_before
round2_before
round1
round1
mot_beltolive green
mot_belt_t1
mot_belt · Натяжной ролик
mot_belt_t1
промпт
stylized 3D game asset render of an idler tensioner pulley with bearing, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is olive green #6f8f3a: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: a single small part, occupying about 55% of the frame, clean readable silhouette, matte finish, no emissive glow.
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before_bg
round1
round1
mot_belt_t2
mot_belt · Ремень ГРМ
mot_belt_t2
промпт
stylized 3D game asset render of a toothed timing belt held as a flattened oval loop, as if stretched over two pulleys, the colour even all the way around with no bare patch and no splice, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is olive green #6f8f3a: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the middle tier of the chain — either a sub-assembly of joined parts or one larger single component, visibly bigger and more complex than tier 1, occupying about 65% of the frame, no emissive glow.
before_bg
before_bg
round4_before
round4_before
round3_before
round3_before
round2_before
round2_before
round1
round1
mot_belt_t3
mot_belt · Комплект ГРМ
mot_belt_t3
промпт
stylized 3D game asset render of a complete timing kit: belt, two pulleys and tensioner laid out together, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is olive green #6f8f3a: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the complete unit, hero framing at about 75% of the frame, the most detailed object of the three, visibly incorporating the parts of the earlier tiers of this chain so the merge reads at a glance, thin cool blue #4da6ff rim light along the upper contour.
before_bg
before_bg
round1
round1
mot_ecucyan blue
mot_ecu_t1
mot_ecu · Датчик
mot_ecu_t1
промпт
stylized 3D game asset render of a small automotive sensor with pigtail connector, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is cyan blue #3f9fd0: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: a single small part, occupying about 55% of the frame, clean readable silhouette, matte finish, no emissive glow.
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before_bg
round1
round1
mot_ecu_t2
mot_ecu · Жгут проводов
mot_ecu_t2
промпт
stylized 3D game asset render of a bundled wiring harness with taped branches and connectors, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is cyan blue #3f9fd0: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the middle tier of the chain — either a sub-assembly of joined parts or one larger single component, visibly bigger and more complex than tier 1, occupying about 65% of the frame, no emissive glow.
before_bg
before_bg
round1
round1
mot_ecu_t3
mot_ecu · ЭБУ
mot_ecu_t3
промпт
stylized 3D game asset render of an engine control unit: finned alloy case with multi-pin connector and a small blue status LED, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is cyan blue #3f9fd0: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the complete unit, hero framing at about 75% of the frame, the most detailed object of the three, visibly incorporating the parts of the earlier tiers of this chain so the merge reads at a glance, thin cool blue #4da6ff rim light along the upper contour.
before_bg
before_bg
round1
round1
cha_shockviolet
cha_shock_t1
cha_shock · Втулка
cha_shock_t1
промпт
stylized 3D game asset render of a suspension bushing seen at an angle so its cylindrical body reads in full, both ends of the sleeve visible, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: raw forged steel and matte black finish, machined bright edges, traces of road dust. Chain colour: the signature colour of this chain is violet #8b5fc7: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: a single small part, occupying about 55% of the frame, clean readable silhouette, matte finish, no emissive glow.
before_bg
before_bg
round2_before
round2_before
round1
round1
cha_shock_t2
cha_shock · Опора стойки
cha_shock_t2
промпт
stylized 3D game asset render of a strut top mount with a rubber bushing and a central bearing, a plain smooth flange with no mounting studs and no bolts protruding from it, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: raw forged steel and matte black finish, machined bright edges, traces of road dust. Chain colour: the signature colour of this chain is violet #8b5fc7: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the middle tier of the chain — either a sub-assembly of joined parts or one larger single component, visibly bigger and more complex than tier 1, occupying about 65% of the frame, no emissive glow.
before_bg
before_bg
round4_before
round4_before
round2_before
round2_before
round1
round1
cha_shock_t3
cha_shock · Амортизатор
cha_shock_t3
промпт
stylized 3D game asset render of a full coilover shock absorber with spring and adjustable collar, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: raw forged steel and matte black finish, machined bright edges, traces of road dust. Chain colour: the signature colour of this chain is violet #8b5fc7: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the complete unit, hero framing at about 75% of the frame, the most detailed object of the three, visibly incorporating the parts of the earlier tiers of this chain so the merge reads at a glance, thin cool blue #4da6ff rim light along the upper contour.
before_bg
before_bg
round1
round1
cha_brakesignal red
cha_brake_t1
cha_brake · Колодка
cha_brake_t1
промпт
stylized 3D game asset render of a single disc brake pad seen at a three-quarter angle: a steel backing plate in the chain colour with two mounting ears, and a thick grey friction lining bonded to its face, wear grooves visible across the lining, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: raw forged steel and matte black finish, machined bright edges, traces of road dust. Chain colour: the signature colour of this chain is signal red #d0392b: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: a single small part, occupying about 55% of the frame, clean readable silhouette, matte finish, no emissive glow.
round5_before
round5_before
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before_bg
round3_before
round3_before
round2_before
round2_before
round1
round1
cha_brake_t2
cha_brake · Суппорт
cha_brake_t2
промпт
stylized 3D game asset render of a brake caliper with visible pistons and bleed screw, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: raw forged steel and matte black finish, machined bright edges, traces of road dust. Chain colour: the signature colour of this chain is signal red #d0392b: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the middle tier of the chain — either a sub-assembly of joined parts or one larger single component, visibly bigger and more complex than tier 1, occupying about 65% of the frame, no emissive glow.
before_bg
before_bg
round1
round1
cha_brake_t3
cha_brake · Тормозной диск
cha_brake_t3
промпт
stylized 3D game asset render of a vented and drilled brake disc with caliper mounted, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: raw forged steel and matte black finish, machined bright edges, traces of road dust. Chain colour: the signature colour of this chain is signal red #d0392b: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the complete unit, hero framing at about 75% of the frame, the most detailed object of the three, visibly incorporating the parts of the earlier tiers of this chain so the merge reads at a glance, thin cool blue #4da6ff rim light along the upper contour.
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before_bg
round1
round1
cha_gearbrass yellow
cha_gear_t1
cha_gear · Шестерня
cha_gear_t1
промпт
stylized 3D game asset render of a single helical gear wheel, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: raw forged steel and matte black finish, machined bright edges, traces of road dust. Chain colour: the signature colour of this chain is brass yellow #c9992e: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: a single small part, occupying about 55% of the frame, clean readable silhouette, matte finish, no emissive glow.
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before_bg
round1
round1
cha_gear_t2
cha_gear · Синхронизатор
cha_gear_t2
промпт
stylized 3D game asset render of a synchronizer hub with sliding sleeve and dog teeth, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: raw forged steel and matte black finish, machined bright edges, traces of road dust. Chain colour: the signature colour of this chain is brass yellow #c9992e: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the middle tier of the chain — either a sub-assembly of joined parts or one larger single component, visibly bigger and more complex than tier 1, occupying about 65% of the frame, no emissive glow.
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before_bg
round1
round1
cha_gear_t3
cha_gear · Коробка передач
cha_gear_t3
промпт
stylized 3D game asset render of a complete manual gearbox casing with shift lever and output flange, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: raw forged steel and matte black finish, machined bright edges, traces of road dust. Chain colour: the signature colour of this chain is brass yellow #c9992e: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the complete unit, hero framing at about 75% of the frame, the most detailed object of the three, visibly incorporating the parts of the earlier tiers of this chain so the merge reads at a glance, thin cool blue #4da6ff rim light along the upper contour.
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before_bg
round1
round1
cha_cvteal green
cha_cv_t1
cha_cv · Пыльник ШРУСа
cha_cv_t1
промпт
stylized 3D game asset render of a CV joint rubber boot, the bellows itself moulded in the chain colour rather than black, with metal clamping bands, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: raw forged steel and matte black finish, machined bright edges, traces of road dust. Chain colour: the signature colour of this chain is teal green #3f9a80: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: a single small part, occupying about 55% of the frame, clean readable silhouette, matte finish, no emissive glow.
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before_bg
round2_before
round2_before
round1
round1
cha_cv_t2
cha_cv · ШРУС
cha_cv_t2
промпт
stylized 3D game asset render of a constant velocity joint, splined and greased, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: raw forged steel and matte black finish, machined bright edges, traces of road dust. Chain colour: the signature colour of this chain is teal green #3f9a80: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the middle tier of the chain — either a sub-assembly of joined parts or one larger single component, visibly bigger and more complex than tier 1, occupying about 65% of the frame, no emissive glow.
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before_bg
round1
round1
cha_cv_t3
cha_cv · Приводной вал
cha_cv_t3
промпт
stylized 3D game asset render of a full drive shaft with CV joints at both ends, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: raw forged steel and matte black finish, machined bright edges, traces of road dust. Chain colour: the signature colour of this chain is teal green #3f9a80: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the complete unit, hero framing at about 75% of the frame, the most detailed object of the three, visibly incorporating the parts of the earlier tiers of this chain so the merge reads at a glance, thin cool blue #4da6ff rim light along the upper contour.
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before_bg
round1
round1
cha_springsteel blue
cha_spring_t1
cha_spring · Пружина
cha_spring_t1
промпт
stylized 3D game asset render of a tall coil spring with many close turns, clearly taller than it is wide, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: raw forged steel and matte black finish, machined bright edges, traces of road dust. Chain colour: the signature colour of this chain is steel blue #4a7fbf: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: a single small part, occupying about 55% of the frame, clean readable silhouette, matte finish, no emissive glow.
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before_bg
round2_before
round2_before
round1
round1
cha_spring_t2
cha_spring · Рычаг
cha_spring_t2
промпт
stylized 3D game asset render of a control arm with bushing and ball joint, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: raw forged steel and matte black finish, machined bright edges, traces of road dust. Chain colour: the signature colour of this chain is steel blue #4a7fbf: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the middle tier of the chain — either a sub-assembly of joined parts or one larger single component, visibly bigger and more complex than tier 1, occupying about 65% of the frame, no emissive glow.
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before_bg
round1
round1
cha_spring_t3
cha_spring · Подрамник
cha_spring_t3
промпт
stylized 3D game asset render of a tubular front subframe with mounting points, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: raw forged steel and matte black finish, machined bright edges, traces of road dust. Chain colour: the signature colour of this chain is steel blue #4a7fbf: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the complete unit, hero framing at about 75% of the frame, the most detailed object of the three, visibly incorporating the parts of the earlier tiers of this chain so the merge reads at a glance, thin cool blue #4da6ff rim light along the upper contour.
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before_bg
round1
round1
bod_bumporange
bod_bump_t1
bod_bump · Противотуманка
bod_bump_t1
промпт
stylized 3D game asset render of a round fog light with a clear glass lens, chrome bezel ring and a small mounting bracket, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: painted sheet metal and polished chrome, glossy clearcoat highlights. Chain colour: the signature colour of this chain is orange #e2713a: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: a single small part, occupying about 55% of the frame, clean readable silhouette, matte finish, no emissive glow.
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before_bg
round2_before
round2_before
bod_bump_t2
bod_bump · Решётка радиатора
bod_bump_t2
промпт
stylized 3D game asset render of a front radiator grille panel with horizontal slats and a surrounding frame, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: painted sheet metal and polished chrome, glossy clearcoat highlights. Chain colour: the signature colour of this chain is orange #e2713a: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the middle tier of the chain — either a sub-assembly of joined parts or one larger single component, visibly bigger and more complex than tier 1, occupying about 65% of the frame, no emissive glow.
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before_bg
round2_before
round2_before
bod_bump_t3
bod_bump · Бампер
bod_bump_t3
промпт
stylized 3D game asset render of a complete front bumper assembly with the round fog light fitted into its lower corner and the slatted radiator grille set into its centre, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: painted sheet metal and polished chrome, glossy clearcoat highlights. Chain colour: the signature colour of this chain is orange #e2713a: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the complete unit, hero framing at about 75% of the frame, the most detailed object of the three, visibly incorporating the parts of the earlier tiers of this chain so the merge reads at a glance, thin cool blue #4da6ff rim light along the upper contour.
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before_bg
round3_before
round3_before
bod_fendmagenta pink
bod_fend_t1
bod_fend · Лючок бензобака
bod_fend_t1
промпт
stylized 3D game asset render of a fuel filler flap with a hinge arm and a painted outer panel, cap visible inside, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: painted sheet metal and polished chrome, glossy clearcoat highlights. Chain colour: the signature colour of this chain is magenta pink #cf5b93: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: a single small part, occupying about 55% of the frame, clean readable silhouette, matte finish, no emissive glow.
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before_bg
round2_before
round2_before
bod_fend_t2
bod_fend · Расширитель арки
bod_fend_t2
промпт
stylized 3D game asset render of a wheel arch fender flare, a curved painted panel with mounting tabs along its inner edge, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: painted sheet metal and polished chrome, glossy clearcoat highlights. Chain colour: the signature colour of this chain is magenta pink #cf5b93: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the middle tier of the chain — either a sub-assembly of joined parts or one larger single component, visibly bigger and more complex than tier 1, occupying about 65% of the frame, no emissive glow.
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before_bg
round2_before
round2_before
bod_fend_t3
bod_fend · Крыло
bod_fend_t3
промпт
stylized 3D game asset render of a complete front fender panel carrying both parts of its chain: the fuel filler flap fitted flush into its rear section and the curved fender flare running along its wheel arch, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: painted sheet metal and polished chrome, glossy clearcoat highlights. Chain colour: the signature colour of this chain is magenta pink #cf5b93: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the complete unit, hero framing at about 75% of the frame, the most detailed object of the three, visibly incorporating the parts of the earlier tiers of this chain so the merge reads at a glance, thin cool blue #4da6ff rim light along the upper contour.
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before_bg
round4_before
round4_before
round3_before
round3_before
bod_paintpurple
bod_paint_t1
bod_paint · Малярный скотч
bod_paint_t1
промпт
stylized 3D game asset render of a roll of masking tape, the tape itself pale cream paper with a loose end, only the cardboard core and the end label in the chain colour, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: painted sheet metal and polished chrome, glossy clearcoat highlights. Chain colour: the signature colour of this chain is purple #7d5ac0: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: a single small part, occupying about 55% of the frame, clean readable silhouette, matte finish, no emissive glow.
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before_bg
round3_before
round3_before
round2_before
round2_before
bod_paint_t2
bod_paint · Баллон краски
bod_paint_t2
промпт
stylized 3D game asset render of an aerosol paint can with drip on the label, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: painted sheet metal and polished chrome, glossy clearcoat highlights. Chain colour: the signature colour of this chain is purple #7d5ac0: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the middle tier of the chain — either a sub-assembly of joined parts or one larger single component, visibly bigger and more complex than tier 1, occupying about 65% of the frame, no emissive glow.
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before_bg
bod_paint_t3
bod_paint · Краскопульт
bod_paint_t3
промпт
stylized 3D game asset render of a professional spray gun with alloy cup and adjustment dials, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: painted sheet metal and polished chrome, glossy clearcoat highlights. Chain colour: the signature colour of this chain is purple #7d5ac0: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the complete unit, hero framing at about 75% of the frame, the most detailed object of the three, visibly incorporating the parts of the earlier tiers of this chain so the merge reads at a glance, thin cool blue #4da6ff rim light along the upper contour.
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before_bg
bod_polishice blue
bod_polish_t1
bod_polish · Абразивный круг
bod_polish_t1
промпт
stylized 3D game asset render of a round polishing pad, a clean symmetrical disc, with the soft foam layer clearly visible on its lower face and a threaded backing plate on top, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: painted sheet metal and polished chrome, glossy clearcoat highlights. Chain colour: the signature colour of this chain is ice blue #6fb6d8: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: a single small part, occupying about 55% of the frame, clean readable silhouette, matte finish, no emissive glow.
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before_bg
round3_before
round3_before
round2_before
round2_before
bod_polish_t2
bod_polish · Шлифмашинка
bod_polish_t2
промпт
stylized 3D game asset render of a random orbital sander with dust port, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: painted sheet metal and polished chrome, glossy clearcoat highlights. Chain colour: the signature colour of this chain is ice blue #6fb6d8: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the middle tier of the chain — either a sub-assembly of joined parts or one larger single component, visibly bigger and more complex than tier 1, occupying about 65% of the frame, no emissive glow.
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before_bg
bod_polish_t3
bod_polish · Зеркальная панель
bod_polish_t3
промпт
stylized 3D game asset render of a mirror-polished body panel reflecting a window highlight, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: painted sheet metal and polished chrome, glossy clearcoat highlights. Chain colour: the signature colour of this chain is ice blue #6fb6d8: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the complete unit, hero framing at about 75% of the frame, the most detailed object of the three, visibly incorporating the parts of the earlier tiers of this chain so the merge reads at a glance, thin cool blue #4da6ff rim light along the upper contour.
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bod_aerolime green
bod_aero_t1
bod_aero · Канард
bod_aero_t1
промпт
stylized 3D game asset render of a carbon fibre aero canard winglet with visible twill weave and a flat mounting plate, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: painted sheet metal and polished chrome, glossy clearcoat highlights. Chain colour: the signature colour of this chain is lime green #7fb03a: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: a single small part, occupying about 55% of the frame, clean readable silhouette, matte finish, no emissive glow.
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round2_before
bod_aero_t2
bod_aero · Сплиттер
bod_aero_t2
промпт
stylized 3D game asset render of a carbon fibre front splitter blade, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: painted sheet metal and polished chrome, glossy clearcoat highlights. Chain colour: the signature colour of this chain is lime green #7fb03a: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the middle tier of the chain — either a sub-assembly of joined parts or one larger single component, visibly bigger and more complex than tier 1, occupying about 65% of the frame, no emissive glow.
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bod_aero_t3
bod_aero · Антикрыло
bod_aero_t3
промпт
stylized 3D game asset render of a large carbon fibre rear wing on twin uprights, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: painted sheet metal and polished chrome, glossy clearcoat highlights. Chain colour: the signature colour of this chain is lime green #7fb03a: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the complete unit, hero framing at about 75% of the frame, the most detailed object of the three, visibly incorporating the parts of the earlier tiers of this chain so the merge reads at a glance, thin cool blue #4da6ff rim light along the upper contour.
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mot_pwrelectric indigo
mot_pwr_t1
mot_pwr · Предохранитель
mot_pwr_t1
промпт
stylized 3D game asset render of an automotive blade fuse with a solid opaque plastic body in the chain colour and two flat metal legs, not translucent and not tinted glass, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is electric indigo #5f6fd8: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: a single small part, occupying about 55% of the frame, clean readable silhouette, matte finish, no emissive glow.
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round5_before
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mot_pwr_t2
mot_pwr · Реле
mot_pwr_t2
фон уехал: (39,47,58)
промпт
stylized 3D game asset render of a cube-shaped automotive relay with pin terminals and a stamped rating label, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is electric indigo #5f6fd8: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the middle tier of the chain — either a sub-assembly of joined parts or one larger single component, visibly bigger and more complex than tier 1, occupying about 65% of the frame, no emissive glow.
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round5_before
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mot_pwr_t3
mot_pwr · Монтажный блок
mot_pwr_t3
промпт
stylized 3D game asset render of an automotive fuse and relay box, a flat rectangular under-bonnet unit with its lid lifted just enough to show neat rows of blade fuses and relays inside, the fuses in assorted real fuse colours with the chain colour clearly dominating and the rest used sparingly as a few accents, the box body itself in the chain colour, not a suitcase and not a carrying case, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is electric indigo #5f6fd8: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the complete unit, hero framing at about 75% of the frame, the most detailed object of the three, visibly incorporating the parts of the earlier tiers of this chain so the merge reads at a glance, thin cool blue #4da6ff rim light along the upper contour.
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round6_before
round5_before
round5_before
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mot_softmint green
mot_soft_t1
mot_soft · Микросхема
mot_soft_t1
промпт
stylized 3D game asset render of a single black surface-mount microchip with silver legs sitting on a circuit board fragment, the board itself in the chain colour rather than the usual printed green, matching the boards of the other tiers of this chain, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is mint green #46c8a0: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: a single small part, occupying about 55% of the frame, clean readable silhouette, matte finish, no emissive glow.
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round5_before
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mot_soft_t2
mot_soft · Плата управления
mot_soft_t2
промпт
stylized 3D game asset render of a green printed circuit board with capacitors, a microcontroller and an edge connector, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is mint green #46c8a0: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the middle tier of the chain — either a sub-assembly of joined parts or one larger single component, visibly bigger and more complex than tier 1, occupying about 65% of the frame, no emissive glow.
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mot_soft_t3
mot_soft · Программатор
mot_soft_t3
промпт
stylized 3D game asset render of a handheld ECU programmer: rugged case with a small monochrome screen, keypad and a single coiled lead with an OBD plug, physically based shading with soft rounded chamfered edges, slightly exaggerated game-ready proportions, three-quarter view from about 30 degrees above, object centred in the frame, soft studio key light from the upper left plus a dim cool fill from the right, soft contact shadow directly under the object, the image background is a flat dark blue-grey radial gradient from #333841 at the centre to #262a31 at the edges, no text, no logos, no watermark, no hands, no people, no other parts in frame, no floor plane, no perspective grid, no packaging. Material: oiled steel and copper tones, faint heat discoloration near the hot end. Chain colour: the signature colour of this chain is mint green #46c8a0: the main housing or body of the part is finished in this colour, while threads, fasteners, connectors and working surfaces stay bare metal of the chain material, so the colour reads as a painted or anodised finish on a real part, never as a plastic toy. The same colour at the same saturation carries across all three tiers of the chain: no tier is paler, more translucent or shifted in hue than the others, and no other bright colours appear. Tier: the complete unit, hero framing at about 75% of the frame, the most detailed object of the three, visibly incorporating the parts of the earlier tiers of this chain so the merge reads at a glance, thin cool blue #4da6ff rim light along the upper contour.
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